The second and third get cast quite easily, though you should really make sure you have a lot of cheap creatures to go with them. Triplicate Spirits is much more exciting than any of the other commons, and even stacks really well (unlike most 6-drops). Every now and then you will Pillar of Light one of their guys, and feel very clever as a result (plus probably win the game if it’s used as a combat trick). Uh, so I guess this really is a Hurloon Minotaur with actual vigilance, unlike it’s imitation earlier. The later in the draft, the better idea you have on how good this will be, though it’s not so awesome that I’d look to take it too early. You obviously have to have a good target for this to make it playable, and ideally 2+ targets total to make missing unlikely, but 3 mana is very different from 7, and this lets you decide where your Aura goes. Unlike Boonweaver Giant, this I actually don’t mind. It’s also pretty sweet with lifegain, as the more hits required to kill you, the more soldiers you get! Geist of the MoorsĪny cheap flier with moor than 2 power is an auto-include, even if having one toughness can be a drawback against some decks. It’s not spectacular in a beatdown deck, which does limit it somewhat, but I like the idea of this in a control deck. My first response is to say that this is decent, because if you play it early enough you will likely get 4 or more soldiers out of the deal. I can imagine this seeing play in Constructed, just because a zero-mana answer to removal is that good, though I suppose I should save that for next week. You can’t afford to have too many of this effect in your deck, but the better your creatures are the more you end up wanting, and it’s an excellent sideboard card against removal-based control decks (especially if that removal is sorcery speed and/or expensive). While I am wary of combat tricks that don’t boost power, this does stop removal spells and can often be free, which makes it much more interesting. I found it passable as an anti-aggro sideboard in past core sets, and there are enough mini-combos around that sometimes this can overperform.
Just playing this straight up isn’t the worst fate, but it’s definitely not something I’d favor. ( Survey the Wreckage, Celestial Purge)Ġ.0: Completely unplayable. Pay No Heed)Ġ.5: Very low-end playables and sideboard material. Dead Reveler)Ģ.0: Good filler, but sometimes gets cut. Essence Scatter)Ģ.5: Solid playable that rarely gets cut. Dreg Mangler)ģ.0: Good playable that basically always makes the cut.
Chaos Imps)ģ.5: Top tier common or solid uncommon. Hypersonic Dragon)Ĥ.0: Good rare or top tier uncommon. Gideon Jura)Ĥ.5: Incredible bomb, but not unbeatable. As usual, here is the ratings system I’ll be using:ĥ.0: The best of the best. Welcome to my Magic 2015 Set Review! I’ll be starting by looking at each card for Limited, as the prerelease is coming up this weekend, and next week I’ll be diving into my Constructed review.